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ActionScript 3.0 Training for Adobe Flash CS4 (3 to 4 days)

Once you know the basic language components of ActionScript, you need to know how to put it to good use. In this course you will work with many real life examples.

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All participants will receive a copy of ActionScript 3.0 for Adobe Flash CS4: Classroom in a book by Adobe Press.

Course Outline

  • Getting Started
    • About Classroom in a Book
    • Prerequisites
    • Installing Flash
    • Optimizing performance
    • Copying the lesson files
    • How to use these lessons
    • Standard elements in the book
    • Additional resources
    • Finding resources for using ActionScript
    • Checking for updates
    • Flash Player version
    • For users of Flash CS3
    • Adobe certification
  • Introduction to ActionScript 3.0
    • A brief history of Flash and ActionScript
    • ActionScript 3.0 for new programmers
    • For users of ActionScript 1.0 and 2.0
  • Chapter 1. Navigating the Flash Timeline
    • Getting started
    • Placing code on the Flash timeline
    • Some suggestions to try on your own
  • Chapter 2. Working with Events and Functions
    • Creating event listeners and event handling functions
    • Creating navigation with a button click
  • Chapter 3. Creating Animation with ActionScript
    • Reviewing the starting file
    • Controlling MovieClip properties with ActionScript
    • Creating animation using ActionScript tweens
    • Some suggestions to try on your own
  • Chapter 4. Creating ActionScript in External Files
    • Creating an ActionScript file
    • Creating instances of a class file in Flash
  • Chapter 5. Using ActionScript and Components to Load Content
    • Creating an instance of the List component and setting its parameters
    • Adding an instance of the UILoader component
    • Adding a CHANGE event listener to the List component
    • Loading SWF files into a UILoader component
    • Creating the gallery file
    • Adding a scroll bar to the text field
  • Chapter 6. Creating Preloaders in ActionScript 3.0
    • Tools in the testing environment
    • Creating a text field and progress bar to track loading
    • Inserting ActionScript to track progress of the UILoader component
    • Controlling the frames of a MovieClip to reflect loading progress
  • Chapter 7. Using Arrays and Loops in ActionScript 3.0
    • Examining the starting file
    • Adding MovieClip instances to the stage from the Library
    • Generating multiple instances with a for loop
    • Adding event listeners to the Block instances
    • Creating animation using ENTER_FRAME
    • Adding the testDone() function
  • Chapter 8. Creating a Radio Button Quiz in an ActionScript File
    • Examining the starting file
    • Creating a new ActionScript file
    • Setting up the RadioButtonQuiz class
    • Adding variables to the RadioButtonQuiz class
    • Creating the quiz functionality
    • Formatting text with ActionScript
    • Creating the quiz
    • Creating checkAnswer()—the final function
    • Integrating your new class into the Flash project
  • Chapter 9. Controlling Sound with ActionScript
    • Examining the starting file
    • Adding sliders to the project
    • The Sound, SoundChannel, and SoundTransform classes
    • Setting the song titles using a for loop
    • Making the sliders invisible until needed
    • Programming the buttons to select songs
    • Controlling the visibility of the volume and pan controls
    • Adding a listener for the ID3 tags of an MP3 file
    • Adding a text format object
    • Adding the slider controls
  • Chapter 10. Working with an XML Playlist
    • Understanding the basic structure of an XML file
    • Examining the starting file
    • Replacing the songList array with an XML instance
    • Loading an external playlist using the URLLoader class
    • Responding to COMPLETE and IO_ERROR events
    • Moving the event listeners into the xmlLoaded() function
    • Updating the chooseSong() function
    • Creating hyperlinks using XML data
    • Navigating through the song list
  • Chapter 11. Using ActionScript and Components to Control Video
    • Examining the Lesson11 folder contents
    • Adding the FLVPlayback component
    • Setting FLVPlayback properties in Flash
    • Adding ActionScript control of FLVPlayback properties
    • Working with color
    • Adding the FLVCaptioning component
    • Playing multiple video files from an XML playlist
    • Using the full-screen publish settings
  • Chapter 12. Delving Deeper into Graphics and Animation with ActionScript
    • Inverse kinematics in Flash CS4
    • Examining the starting files
    • Working with IK animation in ActionScript
    • Creating Sound and SoundChannel instances
    • Playing and stopping the sound effects
    • Accessing the user's webcam or video camera using ActionScript
    • Using the Bitmap and BitmapData classes
    • Examining the Pixel Bender Toolkit
  • Chapter 13. Printing and Sending Email with ActionScript
    • Examining the starting file
    • Adding a simple email link
    • Sending email from Flash
    • Adding printing capabilities with the PrintJob class
  • Chapter 14. Creating Adobe AIR Applications with Flash and ActionScript
    • AIR-specific ActionScript Flash publish settings for an AIR project
    • Including a file in the AIR application
    • Creating an AIR application
    • Examining the starting file
    • Listening for drag events

See also

Adobe Flash CS4 Training Courses

Adobe Flash CS3 Training Courses

 

 
 

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